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How long before robots can think like us?
Will this summer be remembered as a turning point in the story of man versus machine? On June 23, with little fanfare, a computer program came within a hair’s breadth of passing the Turing test, a kind of parlour game for evaluating machine intelligence devised by mathematician Alan Turing more than 60 years ago.
Turing proposed the test – he called it “the imitation game” – in a 1950 paper titled “Computing machinery and intelligence”. Back then, computers were very simple machines, and the field known as Artificial Intelligence (AI) was in its infancy. But already scientists and philosophers were wondering where the new technology would lead. In particular, could a machine “think”?
Robotics is the branch of technology that deals with the design, construction, operation, and application of robots, as well as computer systems for their control, sensory feedback, and information processing.
The Three Laws of Robotics:
1: A robot may not injure a human being or, through inaction, allow a human being to come to harm;
2: A robot must obey the orders given it by human beings except where such orders would conflict with the First Law;
3: A robot must protect its own existence as long as such protection does not conflict with the First or Second Law;
The Zeroth Law: A robot may not harm humanity, or, by inaction, allow humanity to come to harm.
― Isaac Asimov, I, Robot
i have too many feelings about robots and androids and AIabout the ways robot stories and AI stories always come back to angelic rebellion and to eden stories where the creation turns on its creator it’s like we’re convinced it’s inevitable they would reject us eventually because we created them to be perfect to be the best of us to be better than us and once they saw how truly flawed and imperfect their creators were they would be unable to bear our existence even the three laws can be reduced to this we have to hard-wire the preservation of humanity into them because if we didn’tthey would rise up and destroy us at the heart of every robot story is the uneasy conviction that it would be dangerous to give something we created absolute free will which to be perfectly honest says something both horrifying and sad about the way we view ourselves …i maybe think about this kind of thing a lot (tags via pathopharmacology)
‘HCF’ For The New Yorker
Illustration I did for a review of AMC’s Halt and Catch Fire, about hackers in the 80′s technology boom. HCF is old computer command which sends the code into an inescapable loop forcing you to either shut down or let it overheat, kind of a metaphor for the times, so I of course decided to show them as the program and have them glitching out in pixels.
Thanks to AD Christine Curry!
The Late Night is a pixelated Cyberpunk 2D stealth action adventure game with dark and moody styling inspired by Flashback and Blade Runner.
The graphic style combined with the super cool cyberpunk setting makes the game look gorgeous and full of life. The GameJam build is a short stealth action game where you must avoid cops and assassinate a target. From start to finish the game really impresses with its good looks, its immersion, and its music - it’s a game that oozes style.
The original prototype was the winner of the #cyberpunkjam, and now the dev plans to turn it into a full game. The promise of more of this dark and stylish cyberpunk action adventure certainly is a an exciting prospect - we can’t wait to explore more of this beautiful pixelated world.
I still have this clothing line’s site favorited for when I can finally afford my post-Apocalyptic cyberpunk wardrobe.
Their clothes are expensive as fuck to be looking so damn raggedy.



